Assessment
The procedure is clear. The situation is not.
Operate an assessment console, talk with a candidate and supervisor, and decide how to respond when instructions meet discomfort. Explore a two-room assessment suite, learn the controls, investigate an equipment fault, and navigate the first break dispute.
YOUR CHOICES
Ask for clarification, pause, negotiate, correct a statement, end the session, or leave the centre. A factual session summary records what happened, with optional reflection. Nothing is transmitted online.
CONTROLS
WASD or arrows move; mouse looks; E interacts. Escape closes panels or opens the pause menu. Use the mouse for dialogue and console controls.
OPENING PROTOTYPE
This slice ends at the first break dispute or an earlier ending. Later escalation is not implemented. Placeholder geometry, text dialogue, no audio, and no saved run progress. This is a narrative game, not a scientific or diagnostic test. Built with Godot.
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | bondreal |
| Genre | Interactive Fiction |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code, Text |



Comments
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Sneaking into the room and looking at the documents before talking to Sam seems to result in the game thinking I'm in the middle of a session itself.
Trying to escape the paper to get back into the room with 'quit' seems to end the game. What was the point of this?